![]() ![]() I think it became one of the more memorable features of the design.īased on notes I received from Chris and production Designer Peter Wenham, I did 67 different alterations in total of that design until we found the final version. Chris and everyone else loved that idea and wanted me to develop that particular design further. ![]() I came up with the idea of spike-shooting tentacles and pitched the idea in a sketch. To make them more threatening, Chris felt they needed to have some kind of an offensive weapon, and asked for a plausible way of how the White Spikes could shoot at their targets. How did you want the creature to move, feel and see?īecause the White Spikes had to be extremely fast and agile, I imagined them to be able to do strange poses and movements that are very insect-like - like crawling on walls and jumping wide distances. Chris responded well to one particular design I made very early on that had tentacle-like legs and he wanted me to develop that particular design further. One had a shorter body with long frog-like legs. I did a few Alien options that were bigger and had more body mass compared to the final design. ![]() In this early stage, it was all about brainstorming and coming up with interesting ideas. He liked the work he had seen on my website and wanted to see what I’d come up with.īecause there was no clear description of the White Spikes I gave Chris a few different options to choose in the beginning. Giger’s “Alien” and “Hellraiser” as a reference point but he also encouraged me to show him additional ideas. In our Skype meetings, Chris mentioned H.R. It was my job to translate all this information into one cohesive design. They needed to be agile and be able to move extremely fast. He was very specific about the teeth and wanted them to feel like a dental nightmare.Īdditionally, the aliens needed to have some kind of offensive weapons and different abilities such as fast swimming and flying. The White Spikes were described to me as vicious creatures that attack and eat everything in sight.Ĭhris asked for a compelling design that conveyed the hunger and intelligence of these creatures. What was your creative brief for the creature? Price’s team worked on the VFX, but the design began with Barthelmey who explains how it all came together. It had jaws, arms, tentacles, and it shot spikes. In the end, Price says, “We ultimately landed on a creature that had so many different ways of being lethal. ![]()
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